Hey,
This was a slog and now it's done. The recipe is the same as before.
Not much more to say; being done with about 1200 points feels great. On to the pics and thanks for looking.
Epic stories about removing mold lines and destroying brushes with poor technique.
Hey,
This was a slog and now it's done. The recipe is the same as before.
Not much more to say; being done with about 1200 points feels great. On to the pics and thanks for looking.
I've painted some Heresy era Ultramarines, aiming for a Zone Mortalis (1500pt) sized force someday.
They're based in the very early heresy, I was thinking even Great Crusade era. So lots of Mark II armor, and Mark III would be reserved to the elites, as it's cutting edge. But I'm not 100% committed to that theme narratively, I just think it'll look good.
I started with 2x10 tacticals to develop the painting recipe on. The recipe is involved, I got it down to ~4 hours per miniature. This is a lot for armypainting, but I'm not painting a large army and they look really good. As in, most of these could be pushed to competition standard with another many hours, but they wouldn't look all that different, just cleaner and with more detail picked out.
Here's the recipe that I settled on, at least with the last 5 tacticals I painted:
Hey,
I painted a bust for the '25 Capital Palette.
It got a gold in masterclass, but not a strong one, from talking to the judges. I agree. The strong points are strong, but the weak points are very weak. I think I could get it there in a week with what I know now, but hey.
I'll do a deeper retro on this piece later I hope, but for now, here are some pics. Thanks for looking.

Hey all,
Here's a little Emperors Children force I painted for Legions Imperialis. I'd like to take them up to 2k points at some point, but a self-sufficient detachment will work for now!

The recipe is fairly simple:
I've always been happy with how my previous Vulpa Warlord turned out. And seeing the reaction from other players has always been so encouraging; the pose, the energy, it's just great. But, it wasn't really competition material; not only because it's really rough and unpolished in places, but also, it used 3rd party prints, making it ineligible to enter GD.
So I made another one!
It's basically the same thing, but it incorporates so much that I've learned since making the 1st one 4 years ago. Let's go over what I really wanted to improve.
The Skaven ball is a perfect fit for this concept. But, it's only built out of two parts; the injection mould made it so that one side of the flame is sculpted much better than the other one. On the first Warlord, I got this wrong, and the bad side was facing up. So, I flipped the orientation to allow the good side of the fireball to face up.
Then there's the chains, oh the chains. On the first model, the chain holding the fireball is built of out of plastic; I cut up the Skaven ball chain and rebuilt it to wrap around the first and hold the weight of the fireball in motion. It looked good, but the problem was that it was very fragile. It broke on me a dozen times, I'm not exaggerating; after a while I started coating it in superglue and varnishing the gloss down.
The chains under the pauldron were jewelry chains that I superglued stiff, link by link. They're super brittle; you look at them wrong and some of the chain links would get unstuck. Again, something I had to fix time and time again on the old model over the last 4 years.
So for this new version I had other options; I got a 3D printer a few years ago and I can do my own 3D modelling. While resin prints tend to be brittle, they don't have to be; there are flexible resins out there. These resins have downsides (smell, cost, they print very slowly, and flexible prints have flexing supports so you see printing issues unique to these resin) but if it works, it works. I designed my chains in CAD, bent them in Blender, and printed them in this resin mixed with my usual 8k resin 1:3. So far, all the chains have been steady, and I've handled the model a lot while painting; the flex worked! I found myself accidentally pushing on them several times and nothing broke.
I wanted this to be a strictly competition piece and tell a story with the base.
The shape of the base is there to force a perspective; the front is wide so that the little guy looks smaller, and the back that the Titan is standing on is narrower to make him look bigger. I don't know if the pictures show this, but I think it works.
The floor of the base is a Khorne logo, I really wanted that secret to be in there. At the convention, some noticed it but not everybody did, so I think it's not on the nose enough. I should have pushed the colors out a bit more as the light really focuses the eye in on the center portion and not on the arms and teeth so much.
In the crate, which you can see from the outside, there's a little ritual site. It's all runes on the inside, some miniature piles of skulls and a pool of blood. I wanted this to refer to how, when Terra was being invaded, infiltrated rituals and cultists were there in advance to weaken the fabric of reality and allow Daemons to come. I don't know if it worked, it's a complicated story with too simple an element, but oh well.